![]() “Make it bigger,” was the logic, with more collectibles, more secrets, more characters, and more quirky British charm than you can handle. Rare‘s MO for platformers since their SNES days was simple: take the standard set by Nintendo‘s most recent Mario offering, and then blow it up. They were Banjo-Kazooie (1998), Donkey Kong 64 (1999), Banjo-Tooie (2000), and Conker’s Bad Fur Day (2001). Not only did Rare create no less than four platformers for the N64 in as many years, but each was a tour de force, if not a masterpiece, in its own right. But with the arrival of the Nintendo 64 and the 3D platformer, they really came into their own. They had already turned Nintendo‘s own Donkey Kong from arcade villain to platforming star in his own right with the SNES’ Donkey Kong Country trilogy. Nintendo had Mario, Sega had Sonic, and more and more other developers were adding their own weird and wonderful characters to the mix.Īmong them was Rare (or Rareware, as they were known then). 2D was on its way out, 3D on its way in, and the mascot platformer reigned supreme. ![]()
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